Borzware.

Indie Game Studio

BORZWARECORPORATION

We build modular, performance-first games in Unreal Engine 5, leaning on the engine's native framework, Blueprint architecture, and production-grade replication systems.

Located in AustriaUnreal Engine 5 · Native FrameworkBlueprint-First Architecture

The Studio

A small studio with AAA discipline.

Borzware Corporation is an independent game development studio operating out of Austria. We build games and freelance with commercial partners, always with the same engineering standard.

Unreal Engine 5

We build natively in UE5, leaning on the engine's own systems rather than ad-hoc workarounds.

Modular Blueprints

Decoupled, interface-driven Blueprint architecture engineered for long-term maintainability.

Multiplayer-Ready

Production-grade replication and client-server systems delivered in commercial pipelines.

Performance-First

Event-driven logic, tick-reduction, and async asset loading. No workarounds. No quick fixes.

Portfolio

Selected Work

In-house titles

NeuroFall cover art
In DevelopmentTBA

NeuroFall

Solo Development

An atmospheric third-person survival horror shooter engineered from the ground up for mobile devices. Currently in active solo development under the Borzware banner.

Third-Person ShooterSurvival HorrorMobileiOSAndroid
Monstrum: Dusty Town cover art
Released

Monstrum: Dusty Town

Released under Lua Corp. (former studio name)

The player carries a UV flashlight, the only weapon against the lesser creatures that lurk in the dark. But the greater monstrosities cannot be stopped by light alone. To banish them, you must uncover cursed relics and perform ancient rituals before the nightmare consumes you.

HorrorAtmosphericitch.ioPC
Systems Showreel cover
Showreel6 clips

Systems Showreel

Behind the games

A rolling reel of custom UE5 systems, editor tools and in-progress prototypes, the engineering work that never fits on a single game page.

Work With Us

Hire Borzware

Complete games for Mobile, PC and dedicated servers, game AI, and online backend and live services, engineered to last and built to scale. One accountable studio across the whole stack, open for work 24/7.

Popular

Complete Games, Start to Ship

Full production for Mobile, PC and dedicated-server titles, architected, not improvised.

Scoped per project

Popular

AI & EQS Systems

Believable, performant game AI built on Unreal's native EQS and behavior stack.

Scoped per system

Popular

Online Backend & Live Services

Accounts, databases and live features wired straight into your game.

Scoped per project

Popular

Private 1-on-1 Mentorship

The production knowledge YouTube tutorials never teach you.

Per hour / package

The Team

The People Behind The Code

The crew building Borzware.

Tschirmo Shepiev avatar

Tschirmo Shepiev

Founder & Technical Director

FounderAustria

Founder and technical lead of Borzware Corporation. Specializes in modular Blueprint architecture, multiplayer replication, and performance-driven Unreal Engine 5 systems for commercial pipelines.

Core Skills

Unreal Engine 5Blueprint ArchitectureGameplay SystemsMultiplayer ReplicationClient-Server ArchitectureModular Gameplay FrameworksPerformance OptimizationUI Frameworks & TemplatesGit / GitHubTechnical Direction
Sharpuddi Gaysultanov avatar

Sharpuddi Gaysultanov

Founder & Creative Director

FounderAustria

Co-founder and creative lead at Borzware Corporation. Brings vision to every level and system, combining Level Design with Gameplay Programming skills developed through in-house training.

Core Skills

Level DesignGameplay ProgrammingUnreal Engine 5BlueprintCreative DirectionWorld BuildingTechnical Artist