
NeuroFall
Solo Development
An atmospheric third-person survival horror shooter engineered from the ground up for mobile devices. Currently in active solo development under the Borzware banner.
Indie Game Studio
We build modular, performance-first games in Unreal Engine 5, leaning on the engine's native framework, Blueprint architecture, and production-grade replication systems.
The Studio
Borzware Corporation is an independent game development studio operating out of Austria. We build games and freelance with commercial partners, always with the same engineering standard.
We build natively in UE5, leaning on the engine's own systems rather than ad-hoc workarounds.
Decoupled, interface-driven Blueprint architecture engineered for long-term maintainability.
Production-grade replication and client-server systems delivered in commercial pipelines.
Event-driven logic, tick-reduction, and async asset loading. No workarounds. No quick fixes.
Portfolio
In-house titles

Solo Development
An atmospheric third-person survival horror shooter engineered from the ground up for mobile devices. Currently in active solo development under the Borzware banner.
Released under Lua Corp. (former studio name)
The player carries a UV flashlight, the only weapon against the lesser creatures that lurk in the dark. But the greater monstrosities cannot be stopped by light alone. To banish them, you must uncover cursed relics and perform ancient rituals before the nightmare consumes you.
Behind the games
A rolling reel of custom UE5 systems, editor tools and in-progress prototypes, the engineering work that never fits on a single game page.
Work With Us
Complete games for Mobile, PC and dedicated servers, game AI, and online backend and live services, engineered to last and built to scale. One accountable studio across the whole stack, open for work 24/7.
Full production for Mobile, PC and dedicated-server titles, architected, not improvised.
Scoped per project
Believable, performant game AI built on Unreal's native EQS and behavior stack.
Scoped per system
Accounts, databases and live features wired straight into your game.
Scoped per project
The production knowledge YouTube tutorials never teach you.
Per hour / package
The Team
The crew building Borzware.
Founder & Technical Director
Founder and technical lead of Borzware Corporation. Specializes in modular Blueprint architecture, multiplayer replication, and performance-driven Unreal Engine 5 systems for commercial pipelines.
Core Skills
Founder & Creative Director
Co-founder and creative lead at Borzware Corporation. Brings vision to every level and system, combining Level Design with Gameplay Programming skills developed through in-house training.
Core Skills