Borzware.

Indie Game Studio

BORZWARECORPORATION

We build modular, performance-first games in Unreal Engine 5, leaning on the engine's native framework, Blueprint architecture, and production-grade replication systems.

Located in AustriaUnreal Engine 5 · Native FrameworkBlueprint-First Architecture

The Studio

A small studio with AAA discipline.

Borzware Corporation is an independent game development studio operating out of Austria. We build games and freelance with commercial partners, always with the same engineering standard.

Unreal Engine 5

We build natively in UE5, leaning on the engine's own systems rather than ad-hoc workarounds.

Modular Blueprints

Decoupled, interface-driven Blueprint architecture engineered for long-term maintainability.

Multiplayer-Ready

Production-grade replication and client-server systems delivered in commercial pipelines.

Performance-First

Event-driven logic, tick-reduction, and async asset loading. No workarounds. No quick fixes.

Portfolio

Selected Work

In-house titles and commercial freelance contributions. The data layer is the source of truth: every card below is generated from a single typed entry.

NeuroFall cover art
In DevelopmentTBA

NeuroFall

Solo Development

An atmospheric third-person survival horror shooter engineered from the ground up for mobile devices. Currently in active solo development under the Borzware banner.

Third-Person ShooterSurvival HorrorMobileiOSAndroid
Monstrum: Dusty Town cover art
Released

Monstrum: Dusty Town

Released under Lua Corp. (former studio name)

The player carries a UV flashlight, the only weapon against the lesser creatures that lurk in the dark. But the greater monstrosities cannot be stopped by light alone. To banish them, you must uncover cursed relics and perform ancient rituals before the nightmare consumes you.

HorrorAtmosphericitch.ioPC
Client Work: Terminal War Studio cover art
FreelanceSince 2023

Client Work: Terminal War Studio

Returning freelance client

Freelance: Custom UE5 Blueprint Systems

A returning, satisfied client: the founder of Terminal War (Albatross Interactive). Borzware is commissioned to design and deliver custom, cleanly structured Unreal Engine 5 Blueprint systems and mechanics on request. We deliver exactly the work asked of us; how the client integrates it into their own production is entirely their decision.

Contract WorkUE5 Blueprint SystemsPCSteam

The Team

The People Behind The Code

The crew building Borzware. Every member is data-driven: add a new entry to the team file and a new dev card appears automatically.

Tschirmo Shepiev avatar

Tschirmo Shepiev

Founder & Technical Director

FounderAustria

Founder and technical lead of Borzware Corporation. Specializes in modular Blueprint architecture, multiplayer replication, and performance-driven Unreal Engine 5 systems for commercial pipelines.

Core Skills

Unreal Engine 5Blueprint ArchitectureGameplay SystemsMultiplayer ReplicationClient-Server ArchitectureModular Gameplay FrameworksPerformance OptimizationUI Frameworks & TemplatesGit / GitHubTechnical Direction
Sharpuddi Gaysultanov avatar

Sharpuddi Gaysultanov

Founder & Creative Director

FounderAustria

Co-founder and creative lead at Borzware Corporation. Brings vision to every level and system, combining Level Design with Gameplay Programming skills developed through in-house training.

Core Skills

Level DesignGameplay ProgrammingUnreal Engine 5BlueprintCreative DirectionWorld BuildingTechnical Artist