
NeuroFall
Solo Development
An atmospheric third-person survival horror shooter engineered from the ground up for mobile devices. Currently in active solo development under the Borzware banner.
Indie Game Studio
We build modular, performance-first games in Unreal Engine 5, leaning on the engine's native framework, Blueprint architecture, and production-grade replication systems.
The Studio
Borzware Corporation is an independent game development studio operating out of Austria. We build games and freelance with commercial partners, always with the same engineering standard.
We build natively in UE5, leaning on the engine's own systems rather than ad-hoc workarounds.
Decoupled, interface-driven Blueprint architecture engineered for long-term maintainability.
Production-grade replication and client-server systems delivered in commercial pipelines.
Event-driven logic, tick-reduction, and async asset loading. No workarounds. No quick fixes.
Portfolio
In-house titles and commercial freelance contributions. The data layer is the source of truth: every card below is generated from a single typed entry.

Solo Development
An atmospheric third-person survival horror shooter engineered from the ground up for mobile devices. Currently in active solo development under the Borzware banner.
Released under Lua Corp. (former studio name)
The player carries a UV flashlight, the only weapon against the lesser creatures that lurk in the dark. But the greater monstrosities cannot be stopped by light alone. To banish them, you must uncover cursed relics and perform ancient rituals before the nightmare consumes you.
Returning freelance client
Freelance: Custom UE5 Blueprint Systems
A returning, satisfied client: the founder of Terminal War (Albatross Interactive). Borzware is commissioned to design and deliver custom, cleanly structured Unreal Engine 5 Blueprint systems and mechanics on request. We deliver exactly the work asked of us; how the client integrates it into their own production is entirely their decision.
The Team
The crew building Borzware. Every member is data-driven: add a new entry to the team file and a new dev card appears automatically.
Founder & Technical Director
Founder and technical lead of Borzware Corporation. Specializes in modular Blueprint architecture, multiplayer replication, and performance-driven Unreal Engine 5 systems for commercial pipelines.
Core Skills
Founder & Creative Director
Co-founder and creative lead at Borzware Corporation. Brings vision to every level and system, combining Level Design with Gameplay Programming skills developed through in-house training.
Core Skills